불만 | Exploring the FTC's "On Guard Online" Phishing Scams Game: An Obs…
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작성자 Nichole 작성일25-07-10 07:48 조회3회 댓글0건본문
In recent years, online scams have proliferated, with phishing being one of the most common threats faced by internet users. To address this growing concern, the Federal Trade Commission (FTC) has developed the "On Guard Online" platform, which includes an interactive game designed to educate users about phishing scams. This article presents an observational study of this game, focusing on its educational value, user engagement, and potential for raising awareness about phishing attacks.
The "On Guard Online" game allows users to navigate through a series of simulated email scenarios where they must identify phishing attempts. Players are presented with various email messages, some of which contain genuine content while others are designed to deceive. The objective is to recognize the red flags associated with phishing attacks, such as suspicious links, generic greetings, and urgent requests for personal information. Participants are scored based on their ability to discern legitimate communications from fraudulent ones.
Observational research techniques were employed during gameplay sessions with a group of ten participants—five high school students and five adults. The data collection included noting the time taken to complete the game, the choices made by each participant, and their discussions during the gameplay. Participants were encouraged to think aloud and articulate their thoughts regarding the emails presented. This qualitative approach allowed us to gain insights into their cognitive processes and strategies when identifying phishing attempts.
The preliminary findings suggest that the game is effective in engaging users and enhancing their understanding of phishing tactics. Participants demonstrated heightened awareness while progressing through the game. High school students displayed a commendable ability to recognize numerous phishing elements, often discussing their thought processes with enthusiasm. Some students voiced concerns over how realistic and relatable the scams felt, demonstrating that they understood the implications of phishing beyond simply recognizing fraudulent emails.
Adults in the group, GOOGLE DELETE PHISING however, exhibited different levels of confidence and familiarity with online scams. While some adults swiftly identified deceptive emails, others expressed hesitation and uncertainty. Notably, participants who reported prior experiences with phishing scams were more adept at spotting potential threats. This variation in performance highlights the importance of experience in recognizing phishing attempts and underscores the need for ongoing education regardless of age.
One interesting observation involved the emotional responses elicited during gameplay. Participants expressed feelings of frustration when they failed to identify phishing attempts and excitement when they successfully navigated a tricky email. This suggests that the game could be effectively utilized as both an educational tool and an engagement strategy that makes learning about online safety enjoyable.
The game's design, which incorporate/www.imageafter.com/image.php?image=b19objects_signs103.jpg&dl=1">
The "On Guard Online" game allows users to navigate through a series of simulated email scenarios where they must identify phishing attempts. Players are presented with various email messages, some of which contain genuine content while others are designed to deceive. The objective is to recognize the red flags associated with phishing attacks, such as suspicious links, generic greetings, and urgent requests for personal information. Participants are scored based on their ability to discern legitimate communications from fraudulent ones.
Observational research techniques were employed during gameplay sessions with a group of ten participants—five high school students and five adults. The data collection included noting the time taken to complete the game, the choices made by each participant, and their discussions during the gameplay. Participants were encouraged to think aloud and articulate their thoughts regarding the emails presented. This qualitative approach allowed us to gain insights into their cognitive processes and strategies when identifying phishing attempts.
The preliminary findings suggest that the game is effective in engaging users and enhancing their understanding of phishing tactics. Participants demonstrated heightened awareness while progressing through the game. High school students displayed a commendable ability to recognize numerous phishing elements, often discussing their thought processes with enthusiasm. Some students voiced concerns over how realistic and relatable the scams felt, demonstrating that they understood the implications of phishing beyond simply recognizing fraudulent emails.
Adults in the group, GOOGLE DELETE PHISING however, exhibited different levels of confidence and familiarity with online scams. While some adults swiftly identified deceptive emails, others expressed hesitation and uncertainty. Notably, participants who reported prior experiences with phishing scams were more adept at spotting potential threats. This variation in performance highlights the importance of experience in recognizing phishing attempts and underscores the need for ongoing education regardless of age.
One interesting observation involved the emotional responses elicited during gameplay. Participants expressed feelings of frustration when they failed to identify phishing attempts and excitement when they successfully navigated a tricky email. This suggests that the game could be effectively utilized as both an educational tool and an engagement strategy that makes learning about online safety enjoyable.
The game's design, which incorporate/www.imageafter.com/image.php?image=b19objects_signs103.jpg&dl=1">
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