이야기 | Digital Twin-Based 3D Map Management for Edge-assisted Device Pose Tra…
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작성자 Octavia Schurr 작성일25-09-18 12:44 조회4회 댓글0건본문
Edge-device collaboration has the potential to facilitate compute-intensive system pose monitoring for resource-constrained mobile augmented reality (MAR) units. On this paper, we devise a 3D map administration scheme for edge-assisted MAR, wherein an edge server constructs and updates a 3D map of the bodily surroundings by utilizing the digicam frames uploaded from an MAR device, to assist local gadget pose tracking. Our goal is to reduce the uncertainty of system pose tracking by periodically selecting a correct set of uploaded camera frames and updating the 3D map. To cope with the dynamics of the uplink information rate and the user’s pose, we formulate a Bayes-adaptive Markov decision process drawback and propose a digital twin (DT)-based approach to resolve the issue. First, ItagPro a DT is designed as a data mannequin to capture the time-varying uplink data fee, thereby supporting 3D map administration. Second, utilizing intensive generated information supplied by the DT, itagpro device a model-based reinforcement learning algorithm is developed to handle the 3D map while adapting to these dynamics.
Numerical outcomes show that the designed DT outperforms Markov fashions in accurately capturing the time-varying uplink information price, and itagpro device our devised DT-based mostly 3D map management scheme surpasses benchmark schemes in reducing system pose monitoring uncertainty. Edge-machine collaboration, AR, 3D, digital twin, deep variational inference, model-primarily based reinforcement learning. Tracking the time-various pose of each MAR device is indispensable for itagpro device MAR purposes. Because of this, SLAM-based 3D gadget pose tracking111"Device pose tracking" can also be referred to as "device localization" in some works. MAR purposes. Despite the capability of SLAM in 3D alignment for iTagPro device MAR functions, restricted assets hinder the widespread implementation of SLAM-based 3D device pose monitoring on MAR gadgets. Specifically, to achieve correct 3D gadget pose monitoring, SLAM techniques want the support of a 3D map that consists of a large number of distinguishable landmarks in the physical surroundings. From cloud-computing-assisted tracking to the recently prevalent cell-edge-computing-assisted tracking, researchers have explored useful resource-efficient approaches for network-assisted tracking from different perspectives.
However, these research works have a tendency to miss the impression of community dynamics by assuming time-invariant communication resource availability or delay constraints. Treating system pose monitoring as a computing process, these approaches are apt to optimize networking-related performance metricng the dynamic uplink data price. The UDT gives these latent options to simplify 3D map management and help the emulation of the 3D map management policy in different community environments.
We develop an adaptive and data-efficient 3D map management algorithm that includes mannequin-primarily based reinforcement learning (MBRL). By leveraging the combination of real information from precise 3D map administration and emulated information from the UDT, the algorithm can present an adaptive 3D map management coverage in extremely dynamic network environments. The remainder of this paper is organized as follows. Section II supplies an outline of related works. Section III describes the thought of state of affairs and system models. Section IV presents the problem formulation and transformation. Section V introduces our UDT, adopted by the proposed MBRL algorithm based mostly on the UDT in Section VI. Section VII presents the simulation outcomes, and Section VIII concludes the paper. On this part, we first summarize present works on edge/cloud-assisted device pose monitoring from the MAR or SLAM system design perspective. Then, we present some associated works on computing task offloading and scheduling from the networking perspective. Existing research on edge/cloud-assisted MAR applications can be categorized primarily based on their approaches to aligning virtual objects with bodily environments.
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