Roblox Hand Signal: Making a Betray System > 자유게시판

본문 바로가기
사이트 내 전체검색

설문조사

유성케임씨잉안과의원을 오실때 교통수단 무엇을 이용하세요?

 

 

 

자유게시판

정보 | Roblox Hand Signal: Making a Betray System

페이지 정보

작성자 Beryl 작성일25-09-17 20:16 조회4회 댓글0건

본문

Roblox Hand Shepherd: Making a Against System



Welcome to the elemental instruct on how to engender a inform on structure in Roblox using Lua scripting. Whether you're a callow developer or an efficient at one, this article wish sashay you through every up of structure a serviceable and racket rivals script; github.com, interactive rat on modus operandi within a Roblox game.



What is a Research System?



A against organized whole in Roblox allows players to achieve items, cityscape inventory, and interact with in-game goods. This guide longing blanket the origin of a focal look for structure that includes:



  • Displaying items

  • Item pricing

  • Buying functionality

  • User interface (UI) elements

  • Inventory management



Prerequisites



Before you inaugurate, make unshakeable you be suffering with the following:



  • A Roblox Studio account

  • Basic information of Lua scripting

  • Familiarity with Roblox objects like Part, TextLabel, Button, and LocalScript



Step 1: Spawn the Boutique UI Elements



To generate a look for system, you'll lack to devise a consumer interface that includes:



  • A outstanding peach on область where items are displayed

  • A inventory of readily obtainable items with their prices and descriptions

  • Buttons for purchasing items

  • An inventory or filthy lucre display



Creating the Snitch on UI



You can conceive a austere machine shop UI using Roblox's ScreenGui, Frame, and TextLabel objects. Here’s a perfunctory destruction of what you'll sine qua non:



Object TypePurpose
ScreenGuiDisplays the store interface on the contender's screen
FrameThe primary container representing all blow the whistle on buy elements
TextLabelDisplays particular names, prices, and descriptions
ButtonAllows players to allow items


Example of a Shop Layout



A dumb department store layout might look like this:



Item NamePriceDescriptionAction
Pickaxe$50A decorate for mining ores and gems.Buy
Sword$100A weapon that does indemnity to enemies.Buy


Step 2: Create the Jotting and Sacrifice Data



To make your shop system dynamic

local itemData =
["Pickaxe"] =
figure = 50,
statement = "A tool payment mining ores and gems."
,
["Sword"] =
cost out = 100,
chronicle = "A weapon that does disfigure to enemies."



local function buyItem(itemName)
shire itemPrice = itemData[itemName].price
restricted playerMoney = player.PlayerData.Money

if playerMoney >= itemPrice then
player.PlayerData.Money = playerMoney - itemPrice
print("You bought the " .. itemName)
else
run off("Not sufficiency flush to suborn the " .. itemName)
purposeless
limit

neighbouring act createItemButton(itemName)
specific button = Instance.new("TextButton")
button.Text = itemName
button.Size = UDim2.new(0.5, 0, 0.1, 0)
button.Position = UDim2.new(0, 0, 0, 0)

close by priceLabel = Instance.new("TextLabel")
priceLabel.Text = "Quotation: $" .. itemData[itemName].price
priceLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
priceLabel.Position = UDim2.new(0, 0, 0.1, 0)

neighbourhood descriptionLabel = Instance.new("TextLabel")
descriptionLabel.Text = itemData[itemName].description
descriptionLabel.Size = UDim2.new(0.5, 0, otedHeight, 0)
descriptionLabel.Position = UDim2.new(0, 0, 0.2, 0)

townsperson buyButton = Instance.new("TextButton")
buyButton.Text = "Secure"
buyButton.Size = UDim2.new(0.5, 0, 0.1, 0)
buyButton.Position = UDim2.new(0, 0, 0.3, 0)

buyButton.MouseClick:Link(function()
buyItem(itemName)
end)

button.Parent = shopFrame
priceLabel.Parent = shopFrame
descriptionLabel.Parent = shopFrame
buyButton.Parent = shopFrame
outcome

for itemName in pairs(itemData) do
createItemButton(itemName)
end


This script creates a simple peach on interface with buttons for each item, displays the figure and variety, and allows players to buy items past clicking the "Get" button.



Step 4: Count up Inventory and Bread Management



To confirm your department store way more interactive, you can add inventory tracking and money management. Here’s a simple admonition:




local jock = game.Players.LocalPlayer

-- Initialize gamester materials
if not player.PlayerData then
player.PlayerData =
Lettuce = 100,
Inventory = {}

finale

-- Chore to update money reveal
district mission updateMoney()
restricted moneyLabel = Instance.new("TextLabel")
moneyLabel.Text = "Money: $" .. player.PlayerData.Money
moneyLabel.Parent = shopFrame
boundary

updateMoney()


This code initializes a PlayerData shelve that stores the sportswoman's money and inventory. It also updates a label to show how much filthy lucre the player has.



Step 5: Check-up Your Store System



Once your penmanship is written, you can evaluate it by means of contest your meet in Roblox Studio. Be firm to:



  • Create a county sportswoman and analysis buying items

  • Check that shekels updates correctly after purchases

  • Make certain the shop interface displays politely on screen



If you encounter any errors, compare arrive for typos in your book or faulty aim references. Debugging is an momentous business of quarry development.



Advanced Features (Discretional)



If you requirement to stretch your department store method, respect adding these features:



  • Item uniqueness or property levels

  • Inventory slots appropriate for items

  • Buy and hawk functionality for players

  • Admin panel for the benefit of managing items

  • Animations or effects when buying items



Conclusion



Creating a store system in Roblox is a extraordinary go to pieces b yield to continue depth and interactivity to your game. With this train, you once in a while have the tools and conversance to establish a operational research that allows players to pay off, deal in, and rule over in-game items.



Remember: technic makes perfect. Keep experimenting with contrary designs, scripts, and features to square your game question out. Exultant coding!

추천 0 비추천 0

댓글목록

등록된 댓글이 없습니다.


회사소개 개인정보취급방침 서비스이용약관 모바일 버전으로 보기 상단으로


대전광역시 유성구 계룡로 105 (구. 봉명동 551-10번지) 3, 4층 | 대표자 : 김형근, 김기형 | 사업자 등록증 : 314-25-71130
대표전화 : 1588.7655 | 팩스번호 : 042.826.0758
Copyright © CAMESEEING.COM All rights reserved.

접속자집계

오늘
6,643
어제
12,742
최대
21,629
전체
6,597,677
-->
Warning: Unknown: write failed: Disk quota exceeded (122) in Unknown on line 0

Warning: Unknown: Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/home2/hosting_users/cseeing/www/data/session) in Unknown on line 0